AI Insights · Timothy · June 2022
Top 5 2D Anime Games on Android in the US: Q2 2022 Performance
Analyzing the performance of the top 5 2D anime games on Android in the US during Q2 2022, including metrics on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 2D anime games on the Android platform in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE saw a fluctuating trend in weekly revenue, peaking at approximately $1.3M in the week of April 25. Weekly downloads for the game started at around 4.9K at the end of March and saw a steady increase, reaching 7.5K by the end of June. The game also maintained a strong base of weekly active users, growing from 100K to nearly 128K over the quarter.
Epic Seven experienced a peak in weekly revenue of about $1.1M in the week of April 25, with revenue generally declining towards the end of the quarter. Weekly downloads showed a spike in mid-April, hitting 18.7K, but then decreased to around 1.9K by the end of June. Active users for Epic Seven ranged between 53K and 83K throughout the quarter.
Fate/Grand Order (English) had a varied weekly revenue, peaking at approximately $593K in late May. Downloads for the game started at 7.3K at the end of March but dropped to around 2.7K by the end of June. The game’s active user base saw slight fluctuations, ending the quarter with roughly 94.8K users.
Hero Wars: Alliance showed a peak in weekly revenue of about $595K in the week of May 9. Weekly downloads were highest at the end of March with 17.7K, but declined to around 5.2K by the end of June. Active users for Hero Wars: Alliance saw a decrease from 68K to around 54K over the quarter.
AFK Arena had consistent weekly revenue, peaking at approximately $429K in late April. Downloads for the game showed a peak of 5.8K in late April and then decreased to about 3.3K by the end of June. The game maintained a strong active user base, ranging from 124K to 174K throughout the quarter.
For more insights and detailed analytics on mobile game performance, visit Sensor Tower.